

This tiled image can then be used as if it was a single high resolution image for file loading/saving, material setup and texture painting. While it is not fully finished yet, it’s getting close to ready to go into the 2.8 branch.īriefly, in Blender a single image can now consist of multiple tiles, with each tile corresponding to an image file.

During this week Lukas rewrote an earlier implementation to integrate it more deeply with Blender tools and improve usability. The Blender Foundation has just posted a teaser for a 2.8 event that'll happen on Monday: if you pay close attention to the graphic on the new page you can see the words '2.8 Code Quest'. This is a standard supported by many texture painting applications, and to goal is to make it easy to apply and edit UDIM textures in Blender. r/blenderhelp - Reddit Everything you need to know about Quick Favorites Quick Favorites - Blender 2.8 Code Quest - BlenderNation 107616 - UI: support. Each image can have a different resolution depending on the detail needed for that part of the model. As soon as his Blender 2. Rather than a single very high resolution image, for example a character’s head, body, hands and feet can be mapped to their own image.

UDIM is standard for UV mapping different parts of a model to different images. Today the Blender Foundation announced the Blender 2. The main focus was on adding UDIM support to Blender, Cycles and Eevee. This week Lukas Stockner visited the code quest to finish some of the Cycles improvements he’s been working on, and to discuss and plan future Cycles development.
